A creativity blog - including reviews, photographs and discussion on a variety of things; such as dragons and other things almost but not quite completely entirely unlike tea.

Wednesday, 23 August 2017

Lonely fire

Looking up at the sliver of a moon, Ella realized she had been travelling with Autumn for two weeks now. They had crossed the wastelands and entered the more civilised corners of the world, but Autumn skirted around the cities and villages for the most part and they continued living off the wilds. Thankfully the weather had stayed calm and the pair had met no great obstacles on their path; their going had been swift, but lonesome.
Autumn came back to the fire, having gathered some herbs again - the taste and smell of the tea she brewed differed each evening depending on the plants she could find. The gash on her thigh had sealed and she no longer had to treat it with the boiling water; an exercise Ella did not miss having to witness on nightly basis. Ella watched in silence as the water in the small kettle came to boil and the herbs were added in. This night it had a sweet, flowery fragrance. Ella sighed and turned to gaze at the darkness enveloping their small fire.
- Something on your mind? 
The sudden question made Ella jump. Autumn smiled.
- No need to be on edge. As far as the surroundings are concerned, we're safer than most previous nights. There is little light for anything to move tonight, she added, glancing up at the waning moon.
Ella lifted her eyes upwards as well and noticed many a star having started to glow since the last she looked to the sky. She sighed again and returned her gaze to her companion.
- It's just been a while since we've seen other people. I'm starting to think I'll be afraid of them the next time I see anyone. She shrugged her cape tighter around herself and continued: I don't understand why we need to keep camping out like this when there are villages with inns...
- I find it best to avoid people as much as possible, Autumn said levelly. She took the kettle by the lip and poured its contents on a small wooden mug she passed to Ella. She accepted it with a nod.
- I can see why it could be a problem, but surely you could cover your legs and travel like a normal person? I mean, it's not likely that you'll go berserk just by being around people, right? Before Autumn had a chance to reply, Ella continued on her train of thought: Or wait, is it because your mission is supposed to be a secret and you don't want to leave a trail of people, who remember you passing this way or that? Oh, I see! Well, I suppose that is problematic. But you could maybe disguise yourself and...
Autumn burst laughing at her last words and Ella blushed and closed her mouth. Inwardly, she told herself off for babbling away again.

Tuesday, 13 June 2017

Unfinished (gaming) business

I recently made a list about all the unfinished and the not-started-yet videogames I have - for self-torture, obviously - and then tonight I thought I could write here about them, too - more self-torture, probably, but we'll see. The thing is, I've had a baby, and I want to finish my cross stitch project some day, and I also like to read and the dogs need to be walked daily and then there's exercise and geocaching and gardening and need to eat at some point, too, and postcrossing and you probably get the picture already. But in any case, a list of games unfinished or not-yet-started. At least I can use this as a reference later, if I even remember all of them.

Let's go through with them by console. I won't list the small games, like platformers and puzzle games.


Lego Pirates of the Caribbean. This one I actually plan to finish one day. Probably when we go to the summer cabin in two weeks or so. It's much fun, but I need more money, so I can unlock everything I want to. So I should probably first unlock some of those Studs x2 specials, or something.

Atelier Ayesha. I really liked this one in the beginning - then it became a bit too sandbox-y for my taste. If I have too much trouble deciding what to do, I might end up not doing anything at all. There are quests, of course, but at least a few of them were a little tricky to understand properly and I think I finished something and didn't even get that much out of it, or something or the other. I'll probably someday continue playing it, as I generally like the mix and match alchemy stuff - Ayesha's character is a bit tiring at times.

Medievil. I really liked Medievil 2 that I had on my Playstation. This is lots similar, but maybe a little more difficult? I got stuck with a level or something, or if not that, I had other things to play. This one may also require a long stay at the summer cottage.

Oreshika: Tainted Bloodlines. This was fun until a few of my characters died and I only got their kids to play with. Also, I totally failed a quest, so I might need to start again.

Silent Hill: Book of Memories. I played this one a lot at some point, but I suppose I got bored? Maybe? It is pretty repetitive, after all. It's a good game though, at least in the beginning.

Fate / Extra. I don't remember why I stopped playing this. I liked it a lot at some point. And I don't think I was too far from finishing it, either. Could be that I just took a break and never returned to it.

Among the games on Vita that I haven't started yet are: Persona, Valhalla Knights 3, Valkyria Chronicles 2 and Dragon Fin Soup. The last one I also have on my PS3, I'm not sure yet on which one I'll actually play it. There are probably also some I haven't even downloaded from the store yet. (Also, I have the option of playing the other PSOne games on Vita, too.)


Valkyrie Profile 2: Silmeria. In this game, I should level up to be able to proceed. And levelling up in this game - takes - a - long - time. And lots and lots of fighting. I'd only really want to continue with the main story, but alas, it is not to be.

Dark Chronicle. I'm in the first dungeon. I might never get out of it.

I have several "not-started" games for PS2, but those are mainly games I've already played in my teens and would like to play again someday. The two mentioned are the only new ones. (Well, ok, there's still Rogue Galaxy, which is one final boss short of being finished [I presume], but that boss is just unnecessarily long [like most everything about this game] and silly [ditto].)


[cracks knuckles]

Journey. I've bought it only this year and I have started it. I just need more time.

The Witch and the Hundred Knight. The same as before.

Final Fantasy VIII. I should stop collecting stuff and just move on. Just move on. Damn it! Also, moving this to play on Vita might help.

Ico. Uh-um. I do remember starting this game... The most probable reason for not finishing it is getting sidetracked with something else.

Valiant Hearts: The Great War. I got stuck with something or the other, I seem to recall.

Fairy Fencer. This one was soo much fun...until the time-loop occurred and I had to start playing through all - the - same - dungeons - again. Graah!

Okami. I don't know why I stopped this one. Probably got sidetracked, again. Or got stuck, again.

Resonance of Fate. I played this a lot when I first got it and even returned to it after doing something else for a while and was able to continue nicely... until I started dying all the time and it became apparent that I should spend some time levelling up. And while this is no Silmeria, here, too, levelling up takes a long time. Especially if you need to make sure everyone is nice and pretty every time you start playing and use up half the time just dressing up.

Castlevania: Lords of Shadow. This one was a bit more boring than I thought - just your basic hack and slash and while the story seemed intriguing, it felt like it had just been slapped over all the hacking and slashing and some acrobatics every now and then. I am at the final boss though, but I keep falling off - after a few times it just wasn't fun anymore.

Tales of Xillia 2. I - got - bored. There's just too much pointless fighting and narrow corridors where you can't avoid fighting, or at least I couldn't. And you need to keep on collecting money, too. Maybe I'll get back to it some day.

There are probably more, but I need to check my console to remember them all. As well as all those I haven't started yet - just peeped at the store for fun and to see what is on my download list... It's a long one. It's annoying that sometimes you can't tell if the game is a full game or just a demo there, though.

Will edit this later.

[Continuing on]

Skyrim. I'm not sure how it's possible I forgot this one. I got it as a present many years ago, but didn't really play it before January this year (I did try it out a little before, but only a little, like until lvl 13 or so). The reason is that I would have really liked to play it on a PC - but as it became apparent as the years went by that it isn't really plausible for me to get another machine to not play games on (because I don't have the time), I decided to learn to play it on the console, anyway. And it did progress better, especially after I decreased the  sensitivity of the controls and using a bow became so much easier. After my baby was born, I have played Skyrim maybe... twice? And one of those times was just clearing my inventory, too, because I had left it at a point when I was travelling to a store that I could sell all my loot to.

And the rest of the games on my PS3 are all ones I haven't started yet. And the list is looong. There's Legends of Heroes: Trails of Cold Steel, Rune Factory Oceans, The Mass Effect -trilogy, Tears to Tiara II : Heirs of the Overlord, Lightning Returns, Shadow of the Colossus (which I kind of started at a friend's place once, but haven't started yet on my own console), Dark Mist and Final Fantasy IX (which I nowadays also have on Vita, so I might play it on it) and these are just the ones I either have on a disc or have actually downloaded from the store. In the store I have stuff like Tales of Zestiria, Thief and a bunch of games I'm not sure of if they are demos, Playstation Plus freebies or actual purchased games... The download list in the PS Store is annoying.


And naturally there are Steam games, too.

Chantelise. This one I started. I definitely remember having started it. Should maybe continue it someday.

Chronology. This one I've almost finished. Should maybe continue it one day?

Dust: An Elysian Tail. This one is sooo much fun! I played it at first on another friend's Xbox360, and then got it for myself later when it appeared on Steam. I have even tried it out and noticed that it doesn't work well on my laptop, but is of good enough quality on my hubby's PC. I just don't ever remember that I have games on that computer, too.

Mini Ninjas. Same as above.

The Witcher. I did research this one before buying it, because I thought it might not work so well... It's on my hubby's PC, as the two above, but I still had to lower the graphics a lot to stop it twitching. While it's ok, I played it until I got into a village or something and had lots of options of what to start doing next... and I sort of never returned to explore all those options. Maybe one day...

The main titles on Steam that I haven't even started yet include Autumn (because it won't work! damn it!), Cubicle Quest, Recettear: An Item Shop's Tale, Skyborn and Walking Dead (which I did try out, but wasn't too keen on). I also have several puzzle and/or adventure games here, mainly from a gift bundle I got from yet another friend - which actually resulted me getting Steam in the first place, because it felt silly not activating it since I got games as a gift.... I was against getting Steam before that, because I had a list very similar to this one at that time, too.

And now that I listed the Steam games I suddenly remembered that I have games, too. I'm pretty sure I've forgotten my password to that website, though, and I'm not going to start requesting a new one for the sake of this post. So there.

Asiria update #22

Page 20 started on March 15th and finished on June 11, 2017. Amount of stitches 144'044, 43,7% done. It was fun stitching this one, as I finally get to the actual subject matter again. I'll be probably crying over the confetti soon, though.

Sunday, 19 March 2017

The Night Circus by Erin Morgenstern

'"Someone needs to tell those tales. When the battles are fought and won and lost, when the pirates find their treasures and the dragons eat their foes for breakfast with a nice cup of Lapsang souchong, someone needs to tell their bits of overlapping narrative.There's magic in that. It's in the listener, and for each and every ear it will be different, and it will affect them in ways they can never predict. From the mundane to the profound. You may tell a tale that takes up residence in someone's soul, becomes their blood and self and purpose. That tale will move them and drive them and who knows what they might do because of it, because of your words. That is your role, your gift. Your sister may be able to see the future, but you yourself can shape it, boy. Do not forget that." He takes another sip of his wine. "There are many kinds of magic, after all."' -The man in grey suit, in conversation to Widget. (Morgenstern 2010:499)

The Night Circus is a wonderful book. It is dreamlike, magical, surprising, exciting and heartfelt, all in one. I loved it almost as much as I've loved the novels from Patrick Rothfuss' The Kingkiller Chronicle. In some aspects more, because it is my opinion that you cannot truthfully compare novels that differ so much in their subject matter, composition and overall theme -  they need to be evaluated on their own. And, as it is with all stories, they need to evaluated by each listener on their own. 

Tuesday, 14 March 2017

Asiria update #21

Finished page 19 on 14th of March, started it on 3rd of February. Nice progress, despite the fact that my baby daughter was born in the end of February - she's been sleeping so well the last couple of days I've been able to stitch much more than I had anticipated.

Page 19 with its 7'360 stitches brings the total amount of stitches up to 136'960 - 41,6% of the whole project done.

Thursday, 9 March 2017

Packomaniac goes deck-building

Long time, no write, so here's an addendum to our beloved (or not) packomaniac series, with Maxime Rambourg's The Big Book of Madness, which I like a lot.

Now, as a gamer, I've been aware and liked a lot of different deck-building games (i.e. where you need to modify your deck of cards that you use to play the game throughout the game, in order to improve your play) but the ones I've tried so far have mostly been lacking that little something that would have pushed me into acquiring one of them for myself. Last autumn though, I visited the friendly neighbourhood gaming store in Oulu (where I no longer live, so not sure if it warrants the "neighbourhood" of the previous clause...) and was recommended The Big Book of Madness. Well, naturally, I didn't buy it, as the the box was somewhat pricey, I had lots to carry already and I actually just popped into the store to see if they carried something else entirely and was just browsing the other items for the sake of browsing, since I no longer visit the store in question all that often.

The box stuck in my head though, so after some research on the interwebs, I decided that I might actually be interested in giving it a go and asked after it in the Joensuu equivalent of the Oulu gaming store, with no luck, as they didn't have the particular game in their selection. Also, being a customer in a store in a city I don't frequent meant that I was treated as a game-illiterate person - with questions such as "is the game being played against the other players or you know, together with them" being asked; which I answered with "oh yeah, it's a co-op deck-builder, for sure, and I saw it in the Oulu-branch store a couple months back", hoping to show my game-savvy with my vocabulary. In the end, I left the store empty-handed, for, as mentioned before, they didn't carry it.

So, my next excursion to Oulu saw me visiting the store in the hopes of being still able to find it. Unfortunately, I didn't. Luckily though, I had my husband along with me, and he did. So, I got it.

The first test-play was confusing, as the rules seemed to be omitting things (although, now that I've learned the rules I see that they're just avoiding too much repetition) and the game contained a lot of different aspects one had to take into account during play. The second run went much better and me and my husband managed not only to actually finish but also to win the game. Yay for us! (Also, the first test run had four players, all of whom were confused and kept asking questions and there's just the one rulebook to turn to and it always difficult to find stuff in a rulebook the first time through.)

The story of the game goes that the players as newbie spellcasters in a school of magic get bored with the basics and decide to take on a bit of forbidden reading, which leads to all sorts of things breaking loose and madness ensuing - should maybe have picked up a book with a little less obvious title to begin with, I should think. In any case, the goal is to close the book, which means reading it from beginning to end and endeavouring to conquer the monsters by destroying their respective curses within the allotted turns to receive bonuses, or to suffer penalties, should any curses still remain on the board. So yes, the game has a board, which is basically used for showcasing the challenges (i.e. curses) brought about by each new monster that is revealed from the pages of the book and to maintain the timetable - the turn sequence - for destroying the curses.

In the beginning of the game each player chooses a character to play with - each character has a specific starting deck to work with as well as one character specific skill, but other than that, the character choice does not affect the play in any way. It is recommended in the rules that the players coordinate the choice of characters so that the starting cards and skills work well together. With more than two players I should think any character combination would work, though, as the skills and starting decks vary considerably between the different characters. For me, it's a little disappointing about the characters that they are merely game devices with mechanics - while the cards do have character art, the characters don't have names, flair or anything else that could be seen as personal for the character in question - although that of course is merely a matter of imagination and immersion to be expanded upon by the players.

To destroy the curses the players use element cards - water, fire, earth and air - of which one needs four (or more!) to destroy a single curse. Usually one needs elements of the same kind, but once the game progresses (or is made more difficult from the start) the multi-element curses appear. The multi-element curses are maybe easier to destroy than the single element ones, but their effects are often worse, so if the players cannot amass the correct set of cards, the results can be maddening, pun intended. Apart from destroying curses, the element cards act as currency for any other actions as well, such as purchasing new cards and new spells, using spells and curing madness cards. The element cards have values from one to three, so one needs to keep on improving their deck with the higher value cards while trying to get rid of the lower value ones, to keep them from cluttering your hand of six cards drawn at the end one's turn.

Each player also has a set of spells to use during their turn, which refresh for the next time the player takes a turn - these are kept visible on the table, and can be used so long as the player is able to pay for their cost. The basic spells are cheap and the same for everyone, but there are also new spells available for purchase, the more powerful of which are also more expensive to use, naturally.

And then, there are the madness cards, which come along to hamper your deck and may even remove a player from the game completely, should a player draw only madness cards into their hand at any point of the game. The madness cards can either be cured or destroyed - but if they are destroyed, they do not return to their respective draw deck - and should it run out of cards to draw, the game is lost.

The monsters in the book, or the grimoire as it's also called in the rules, bring about three different curses to be placed on the board as well as an effect that takes place immediately when the monster is revealed - usually something nasty. The next page of the book shows the bonus and penalty for success or failure to destroy the curses and the monster along with them, as well as the colour of the curses the next monster of the book will bring. Now, you don't actually need to conquer any of the earlier monsters - if you can live with the penalties - as the only victory condition is to conquer the very last monster of the book. The book is constructed anew for each game, so there's some variation - although not endless as there are only so many pages to alternate with.

The one small bag of tokens come into play only when so dictated by a curse - so far in my experience, when a curse adds another card to the pile of cards needed to destroy the other curses on the board.

The co-operation with the other players works in a couple different ways. First of all, each player has a spell from the beginning of the game, with which they can give a single action to any other player during their own turn. Secondly, it is possible to put cards in a player specific card pool, which can then be accessed by all the other players as well - either for extra element cards, or for curing madness cards. Moreover, the more powerful spells available for purchase also contain co-operative features.

All in all, it is a very good game. I love the graphics, the theme and the mechanics (now that I've learned them) and although I've only played it a couple times now, I think it'll become one of my favourite games to play with the husband and friends. Oh, and it also packs beatifically, with neat places within the plastic-inside-the-cardboard for everything, and bigger things on top of smaller things so the smaller things don't fall out. Perfection.

Thursday, 2 February 2017

Asiria update #20

Finished the third row on Asiria today. With the stitch count of 129 600 it is 39,4% done. :) On the next row I'll finally get to the dress.